Creatures (7) Lands (23) Spells (30) 4 Hymn to Tourach 2 Yawgmoth's Will 4 Duress 2 Firestorm 4 Necropotence 4 Dark Ritual 4 Drain Life 3 Contagion 3 Demonic Consultation Sideboard Ive always enjoyed the 2 Yawgmoths Will experience, the true embodiment of discipline
They have their own rarity

Water Energy Color : Blue Associated with : Water-type Pokemon Common effects : Healing, defensive abilities Weakness/Resistance : Usually weak to Electric, resists Fire Grass Energy Color : Green Associated with : Grass-type Pokemon Common effects : Healing, energy acceleration, poison Weakness/Resistance : Usually weak to Fire, resists Water Electric Energy Color : Yellow Associated with : Electric-type Pokemon Common effects : Paralysis, energy acceleration Weakness/Resistance : Usually weak to Fighting, resists Metal Psychic Energy Color : Purple/Pink Associated with : Psychic-type Pokemon Common effects : Confusion, card manipulation Weakness/Resistance : Usually weak to Dark, resists Fighting Fighting Energy Color : Orange/Brown Associated with : Fighting-type Pokemon Common effects : High damage, simple effects Weakness/Resistance : Usually weak to Psychic, resists Dark Dark Energy Color : Black/Dark Purple Associated with : Dark-type Pokemon Common effects : Disruption, damage manipulation Weakness/Resistance : Usually weak to Fighting, resists Psychic Metal Energy Color : Silver/Gray Associated with : Metal-type Pokemon Common effects : Damage reduction, energy efficiency Weakness/Resistance : Usually weak to Fire, resists Grass Fairy Energy Color : Pink/Light Purple Associated with : Fairy-type Pokemon Common effects : Healing, anti-Dragon effects Weakness/Resistance : Usually weak to Metal, resists Dragon Dragon Energy Color : Gold/Orange gradient Associated with : Dragon-type Pokemon Common effects : Requires multiple energy types Weakness/Resistance : Usually weak to Fairy, no resistance Colorless Energy - The Universal Power Colorless Energy is the Swiss Army knife of the Pokemon world

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Being an artifact is more of an advantage than a disadvantage as you can Tinker it or play it in affinity or discard to Thirst for Knowledge, it is also immune to both Go for the Throat and Doomblade which no other dorks in my cube can claim and cannot be intimidated or feared passed
Mount Gulg is the second such area you explore, though it looks a bit different in the game